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I2PSnark-RPC/src/jsp/web/javascript/jquery/jquery.mobile.custom.js
2017-03-20 16:51:17 +00:00

945 lines
27 KiB
JavaScript

/*
* jQuery Mobile v1.3.2
* http://jquerymobile.com
*
* Copyright 2010, 2013 jQuery Foundation, Inc. and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
* Vuze Custom via http://jquerymobile.com/download-builder/
* : Virtual Mouse (vmouse) Bindings, Orientation Change, Touch
* : Added originalEvent to taphold event
* : Added tapFired to prevent tap on taphold from http://stackoverflow.com/a/11941654
*/
(function ( root, doc, factory ) {
if ( typeof define === "function" && define.amd ) {
// AMD. Register as an anonymous module.
define( [ "jquery" ], function ( $ ) {
factory( $, root, doc );
return $.mobile;
});
} else {
// Browser globals
factory( root.jQuery, root, doc );
}
}( this, document, function ( jQuery, window, document, undefined ) {
(function( $, undefined ) {
$.extend( $.support, {
orientation: "orientation" in window && "onorientationchange" in window
});
}( jQuery ));
// throttled resize event
(function( $ ) {
$.event.special.throttledresize = {
setup: function() {
$( this ).bind( "resize", handler );
},
teardown: function() {
$( this ).unbind( "resize", handler );
}
};
var throttle = 250,
handler = function() {
curr = ( new Date() ).getTime();
diff = curr - lastCall;
if ( diff >= throttle ) {
lastCall = curr;
$( this ).trigger( "throttledresize" );
} else {
if ( heldCall ) {
clearTimeout( heldCall );
}
// Promise a held call will still execute
heldCall = setTimeout( handler, throttle - diff );
}
},
lastCall = 0,
heldCall,
curr,
diff;
})( jQuery );
(function( $, window ) {
var win = $( window ),
event_name = "orientationchange",
special_event,
get_orientation,
last_orientation,
initial_orientation_is_landscape,
initial_orientation_is_default,
portrait_map = { "0": true, "180": true };
// It seems that some device/browser vendors use window.orientation values 0 and 180 to
// denote the "default" orientation. For iOS devices, and most other smart-phones tested,
// the default orientation is always "portrait", but in some Android and RIM based tablets,
// the default orientation is "landscape". The following code attempts to use the window
// dimensions to figure out what the current orientation is, and then makes adjustments
// to the to the portrait_map if necessary, so that we can properly decode the
// window.orientation value whenever get_orientation() is called.
//
// Note that we used to use a media query to figure out what the orientation the browser
// thinks it is in:
//
// initial_orientation_is_landscape = $.mobile.media("all and (orientation: landscape)");
//
// but there was an iPhone/iPod Touch bug beginning with iOS 4.2, up through iOS 5.1,
// where the browser *ALWAYS* applied the landscape media query. This bug does not
// happen on iPad.
if ( $.support.orientation ) {
// Check the window width and height to figure out what the current orientation
// of the device is at this moment. Note that we've initialized the portrait map
// values to 0 and 180, *AND* we purposely check for landscape so that if we guess
// wrong, , we default to the assumption that portrait is the default orientation.
// We use a threshold check below because on some platforms like iOS, the iPhone
// form-factor can report a larger width than height if the user turns on the
// developer console. The actual threshold value is somewhat arbitrary, we just
// need to make sure it is large enough to exclude the developer console case.
var ww = window.innerWidth || win.width(),
wh = window.innerHeight || win.height(),
landscape_threshold = 50;
initial_orientation_is_landscape = ww > wh && ( ww - wh ) > landscape_threshold;
// Now check to see if the current window.orientation is 0 or 180.
initial_orientation_is_default = portrait_map[ window.orientation ];
// If the initial orientation is landscape, but window.orientation reports 0 or 180, *OR*
// if the initial orientation is portrait, but window.orientation reports 90 or -90, we
// need to flip our portrait_map values because landscape is the default orientation for
// this device/browser.
if ( ( initial_orientation_is_landscape && initial_orientation_is_default ) || ( !initial_orientation_is_landscape && !initial_orientation_is_default ) ) {
portrait_map = { "-90": true, "90": true };
}
}
$.event.special.orientationchange = $.extend( {}, $.event.special.orientationchange, {
setup: function() {
// If the event is supported natively, return false so that jQuery
// will bind to the event using DOM methods.
if ( $.support.orientation && !$.event.special.orientationchange.disabled ) {
return false;
}
// Get the current orientation to avoid initial double-triggering.
last_orientation = get_orientation();
// Because the orientationchange event doesn't exist, simulate the
// event by testing window dimensions on resize.
win.bind( "throttledresize", handler );
},
teardown: function() {
// If the event is not supported natively, return false so that
// jQuery will unbind the event using DOM methods.
if ( $.support.orientation && !$.event.special.orientationchange.disabled ) {
return false;
}
// Because the orientationchange event doesn't exist, unbind the
// resize event handler.
win.unbind( "throttledresize", handler );
},
add: function( handleObj ) {
// Save a reference to the bound event handler.
var old_handler = handleObj.handler;
handleObj.handler = function( event ) {
// Modify event object, adding the .orientation property.
event.orientation = get_orientation();
// Call the originally-bound event handler and return its result.
return old_handler.apply( this, arguments );
};
}
});
// If the event is not supported natively, this handler will be bound to
// the window resize event to simulate the orientationchange event.
function handler() {
// Get the current orientation.
var orientation = get_orientation();
if ( orientation !== last_orientation ) {
// The orientation has changed, so trigger the orientationchange event.
last_orientation = orientation;
win.trigger( event_name );
}
}
// Get the current page orientation. This method is exposed publicly, should it
// be needed, as jQuery.event.special.orientationchange.orientation()
$.event.special.orientationchange.orientation = get_orientation = function() {
var isPortrait = true, elem = document.documentElement;
// prefer window orientation to the calculation based on screensize as
// the actual screen resize takes place before or after the orientation change event
// has been fired depending on implementation (eg android 2.3 is before, iphone after).
// More testing is required to determine if a more reliable method of determining the new screensize
// is possible when orientationchange is fired. (eg, use media queries + element + opacity)
if ( $.support.orientation ) {
// if the window orientation registers as 0 or 180 degrees report
// portrait, otherwise landscape
isPortrait = portrait_map[ window.orientation ];
} else {
isPortrait = elem && elem.clientWidth / elem.clientHeight < 1.1;
}
return isPortrait ? "portrait" : "landscape";
};
$.fn[ event_name ] = function( fn ) {
return fn ? this.bind( event_name, fn ) : this.trigger( event_name );
};
// jQuery < 1.8
if ( $.attrFn ) {
$.attrFn[ event_name ] = true;
}
}( jQuery, this ));
// This plugin is an experiment for abstracting away the touch and mouse
// events so that developers don't have to worry about which method of input
// the device their document is loaded on supports.
//
// The idea here is to allow the developer to register listeners for the
// basic mouse events, such as mousedown, mousemove, mouseup, and click,
// and the plugin will take care of registering the correct listeners
// behind the scenes to invoke the listener at the fastest possible time
// for that device, while still retaining the order of event firing in
// the traditional mouse environment, should multiple handlers be registered
// on the same element for different events.
//
// The current version exposes the following virtual events to jQuery bind methods:
// "vmouseover vmousedown vmousemove vmouseup vclick vmouseout vmousecancel"
(function( $, window, document, undefined ) {
var dataPropertyName = "virtualMouseBindings",
touchTargetPropertyName = "virtualTouchID",
virtualEventNames = "vmouseover vmousedown vmousemove vmouseup vclick vmouseout vmousecancel".split( " " ),
touchEventProps = "clientX clientY pageX pageY screenX screenY".split( " " ),
mouseHookProps = $.event.mouseHooks ? $.event.mouseHooks.props : [],
mouseEventProps = $.event.props.concat( mouseHookProps ),
activeDocHandlers = {},
resetTimerID = 0,
startX = 0,
startY = 0,
didScroll = false,
clickBlockList = [],
blockMouseTriggers = false,
blockTouchTriggers = false,
eventCaptureSupported = "addEventListener" in document,
$document = $( document ),
nextTouchID = 1,
lastTouchID = 0, threshold;
$.vmouse = {
moveDistanceThreshold: 10,
clickDistanceThreshold: 10,
resetTimerDuration: 1500
};
function getNativeEvent( event ) {
while ( event && typeof event.originalEvent !== "undefined" ) {
event = event.originalEvent;
}
return event;
}
function createVirtualEvent( event, eventType ) {
var t = event.type,
oe, props, ne, prop, ct, touch, i, j, len;
event = $.Event( event );
event.type = eventType;
oe = event.originalEvent;
props = $.event.props;
// addresses separation of $.event.props in to $.event.mouseHook.props and Issue 3280
// https://github.com/jquery/jquery-mobile/issues/3280
if ( t.search( /^(mouse|click)/ ) > -1 ) {
props = mouseEventProps;
}
// copy original event properties over to the new event
// this would happen if we could call $.event.fix instead of $.Event
// but we don't have a way to force an event to be fixed multiple times
if ( oe ) {
for ( i = props.length, prop; i; ) {
prop = props[ --i ];
event[ prop ] = oe[ prop ];
}
}
// make sure that if the mouse and click virtual events are generated
// without a .which one is defined
if ( t.search(/mouse(down|up)|click/) > -1 && !event.which ) {
event.which = 1;
}
if ( t.search(/^touch/) !== -1 ) {
ne = getNativeEvent( oe );
t = ne.touches;
ct = ne.changedTouches;
touch = ( t && t.length ) ? t[0] : ( ( ct && ct.length ) ? ct[ 0 ] : undefined );
if ( touch ) {
for ( j = 0, len = touchEventProps.length; j < len; j++) {
prop = touchEventProps[ j ];
event[ prop ] = touch[ prop ];
}
}
}
return event;
}
function getVirtualBindingFlags( element ) {
var flags = {},
b, k;
while ( element ) {
b = $.data( element, dataPropertyName );
for ( k in b ) {
if ( b[ k ] ) {
flags[ k ] = flags.hasVirtualBinding = true;
}
}
element = element.parentNode;
}
return flags;
}
function getClosestElementWithVirtualBinding( element, eventType ) {
var b;
while ( element ) {
b = $.data( element, dataPropertyName );
if ( b && ( !eventType || b[ eventType ] ) ) {
return element;
}
element = element.parentNode;
}
return null;
}
function enableTouchBindings() {
blockTouchTriggers = false;
}
function disableTouchBindings() {
blockTouchTriggers = true;
}
function enableMouseBindings() {
lastTouchID = 0;
clickBlockList.length = 0;
blockMouseTriggers = false;
// When mouse bindings are enabled, our
// touch bindings are disabled.
disableTouchBindings();
}
function disableMouseBindings() {
// When mouse bindings are disabled, our
// touch bindings are enabled.
enableTouchBindings();
}
function startResetTimer() {
clearResetTimer();
resetTimerID = setTimeout( function() {
resetTimerID = 0;
enableMouseBindings();
}, $.vmouse.resetTimerDuration );
}
function clearResetTimer() {
if ( resetTimerID ) {
clearTimeout( resetTimerID );
resetTimerID = 0;
}
}
function triggerVirtualEvent( eventType, event, flags ) {
var ve;
if ( ( flags && flags[ eventType ] ) ||
( !flags && getClosestElementWithVirtualBinding( event.target, eventType ) ) ) {
ve = createVirtualEvent( event, eventType );
$( event.target).trigger( ve );
}
return ve;
}
function mouseEventCallback( event ) {
var touchID = $.data( event.target, touchTargetPropertyName );
if ( !blockMouseTriggers && ( !lastTouchID || lastTouchID !== touchID ) ) {
var ve = triggerVirtualEvent( "v" + event.type, event );
if ( ve ) {
if ( ve.isDefaultPrevented() ) {
event.preventDefault();
}
if ( ve.isPropagationStopped() ) {
event.stopPropagation();
}
if ( ve.isImmediatePropagationStopped() ) {
event.stopImmediatePropagation();
}
}
}
}
function handleTouchStart( event ) {
var touches = getNativeEvent( event ).touches,
target, flags;
if ( touches && touches.length === 1 ) {
target = event.target;
flags = getVirtualBindingFlags( target );
if ( flags.hasVirtualBinding ) {
lastTouchID = nextTouchID++;
$.data( target, touchTargetPropertyName, lastTouchID );
clearResetTimer();
disableMouseBindings();
didScroll = false;
var t = getNativeEvent( event ).touches[ 0 ];
startX = t.pageX;
startY = t.pageY;
triggerVirtualEvent( "vmouseover", event, flags );
triggerVirtualEvent( "vmousedown", event, flags );
}
}
}
function handleScroll( event ) {
if ( blockTouchTriggers ) {
return;
}
if ( !didScroll ) {
triggerVirtualEvent( "vmousecancel", event, getVirtualBindingFlags( event.target ) );
}
didScroll = true;
startResetTimer();
}
function handleTouchMove( event ) {
if ( blockTouchTriggers ) {
return;
}
var t = getNativeEvent( event ).touches[ 0 ],
didCancel = didScroll,
moveThreshold = $.vmouse.moveDistanceThreshold,
flags = getVirtualBindingFlags( event.target );
didScroll = didScroll ||
( Math.abs( t.pageX - startX ) > moveThreshold ||
Math.abs( t.pageY - startY ) > moveThreshold );
if ( didScroll && !didCancel ) {
triggerVirtualEvent( "vmousecancel", event, flags );
}
triggerVirtualEvent( "vmousemove", event, flags );
startResetTimer();
}
function handleTouchEnd( event ) {
if ( blockTouchTriggers ) {
return;
}
disableTouchBindings();
var flags = getVirtualBindingFlags( event.target ),
t;
triggerVirtualEvent( "vmouseup", event, flags );
if ( !didScroll ) {
var ve = triggerVirtualEvent( "vclick", event, flags );
if ( ve && ve.isDefaultPrevented() ) {
// The target of the mouse events that follow the touchend
// event don't necessarily match the target used during the
// touch. This means we need to rely on coordinates for blocking
// any click that is generated.
t = getNativeEvent( event ).changedTouches[ 0 ];
clickBlockList.push({
touchID: lastTouchID,
x: t.clientX,
y: t.clientY
});
// Prevent any mouse events that follow from triggering
// virtual event notifications.
blockMouseTriggers = true;
}
}
triggerVirtualEvent( "vmouseout", event, flags);
didScroll = false;
startResetTimer();
}
function hasVirtualBindings( ele ) {
var bindings = $.data( ele, dataPropertyName ),
k;
if ( bindings ) {
for ( k in bindings ) {
if ( bindings[ k ] ) {
return true;
}
}
}
return false;
}
function dummyMouseHandler() {}
function getSpecialEventObject( eventType ) {
var realType = eventType.substr( 1 );
return {
setup: function( data, namespace ) {
// If this is the first virtual mouse binding for this element,
// add a bindings object to its data.
if ( !hasVirtualBindings( this ) ) {
$.data( this, dataPropertyName, {} );
}
// If setup is called, we know it is the first binding for this
// eventType, so initialize the count for the eventType to zero.
var bindings = $.data( this, dataPropertyName );
bindings[ eventType ] = true;
// If this is the first virtual mouse event for this type,
// register a global handler on the document.
activeDocHandlers[ eventType ] = ( activeDocHandlers[ eventType ] || 0 ) + 1;
if ( activeDocHandlers[ eventType ] === 1 ) {
$document.bind( realType, mouseEventCallback );
}
// Some browsers, like Opera Mini, won't dispatch mouse/click events
// for elements unless they actually have handlers registered on them.
// To get around this, we register dummy handlers on the elements.
$( this ).bind( realType, dummyMouseHandler );
// For now, if event capture is not supported, we rely on mouse handlers.
if ( eventCaptureSupported ) {
// If this is the first virtual mouse binding for the document,
// register our touchstart handler on the document.
activeDocHandlers[ "touchstart" ] = ( activeDocHandlers[ "touchstart" ] || 0) + 1;
if ( activeDocHandlers[ "touchstart" ] === 1 ) {
$document.bind( "touchstart", handleTouchStart )
.bind( "touchend", handleTouchEnd )
// On touch platforms, touching the screen and then dragging your finger
// causes the window content to scroll after some distance threshold is
// exceeded. On these platforms, a scroll prevents a click event from being
// dispatched, and on some platforms, even the touchend is suppressed. To
// mimic the suppression of the click event, we need to watch for a scroll
// event. Unfortunately, some platforms like iOS don't dispatch scroll
// events until *AFTER* the user lifts their finger (touchend). This means
// we need to watch both scroll and touchmove events to figure out whether
// or not a scroll happenens before the touchend event is fired.
.bind( "touchmove", handleTouchMove )
.bind( "scroll", handleScroll );
}
}
},
teardown: function( data, namespace ) {
// If this is the last virtual binding for this eventType,
// remove its global handler from the document.
--activeDocHandlers[ eventType ];
if ( !activeDocHandlers[ eventType ] ) {
$document.unbind( realType, mouseEventCallback );
}
if ( eventCaptureSupported ) {
// If this is the last virtual mouse binding in existence,
// remove our document touchstart listener.
--activeDocHandlers[ "touchstart" ];
if ( !activeDocHandlers[ "touchstart" ] ) {
$document.unbind( "touchstart", handleTouchStart )
.unbind( "touchmove", handleTouchMove )
.unbind( "touchend", handleTouchEnd )
.unbind( "scroll", handleScroll );
}
}
var $this = $( this ),
bindings = $.data( this, dataPropertyName );
// teardown may be called when an element was
// removed from the DOM. If this is the case,
// jQuery core may have already stripped the element
// of any data bindings so we need to check it before
// using it.
if ( bindings ) {
bindings[ eventType ] = false;
}
// Unregister the dummy event handler.
$this.unbind( realType, dummyMouseHandler );
// If this is the last virtual mouse binding on the
// element, remove the binding data from the element.
if ( !hasVirtualBindings( this ) ) {
$this.removeData( dataPropertyName );
}
}
};
}
// Expose our custom events to the jQuery bind/unbind mechanism.
for ( var i = 0; i < virtualEventNames.length; i++ ) {
$.event.special[ virtualEventNames[ i ] ] = getSpecialEventObject( virtualEventNames[ i ] );
}
// Add a capture click handler to block clicks.
// Note that we require event capture support for this so if the device
// doesn't support it, we punt for now and rely solely on mouse events.
if ( eventCaptureSupported ) {
document.addEventListener( "click", function( e ) {
var cnt = clickBlockList.length,
target = e.target,
x, y, ele, i, o, touchID;
if ( cnt ) {
x = e.clientX;
y = e.clientY;
threshold = $.vmouse.clickDistanceThreshold;
// The idea here is to run through the clickBlockList to see if
// the current click event is in the proximity of one of our
// vclick events that had preventDefault() called on it. If we find
// one, then we block the click.
//
// Why do we have to rely on proximity?
//
// Because the target of the touch event that triggered the vclick
// can be different from the target of the click event synthesized
// by the browser. The target of a mouse/click event that is syntehsized
// from a touch event seems to be implementation specific. For example,
// some browsers will fire mouse/click events for a link that is near
// a touch event, even though the target of the touchstart/touchend event
// says the user touched outside the link. Also, it seems that with most
// browsers, the target of the mouse/click event is not calculated until the
// time it is dispatched, so if you replace an element that you touched
// with another element, the target of the mouse/click will be the new
// element underneath that point.
//
// Aside from proximity, we also check to see if the target and any
// of its ancestors were the ones that blocked a click. This is necessary
// because of the strange mouse/click target calculation done in the
// Android 2.1 browser, where if you click on an element, and there is a
// mouse/click handler on one of its ancestors, the target will be the
// innermost child of the touched element, even if that child is no where
// near the point of touch.
ele = target;
while ( ele ) {
for ( i = 0; i < cnt; i++ ) {
o = clickBlockList[ i ];
touchID = 0;
if ( ( ele === target && Math.abs( o.x - x ) < threshold && Math.abs( o.y - y ) < threshold ) ||
$.data( ele, touchTargetPropertyName ) === o.touchID ) {
// XXX: We may want to consider removing matches from the block list
// instead of waiting for the reset timer to fire.
e.preventDefault();
e.stopPropagation();
return;
}
}
ele = ele.parentNode;
}
}
}, true);
}
})( jQuery, window, document );
(function( $ ) {
$.mobile = {};
}( jQuery ));
(function( $, undefined ) {
var support = {
touch: "ontouchend" in document
};
$.mobile.support = $.mobile.support || {};
$.extend( $.support, support );
$.extend( $.mobile.support, support );
}( jQuery ));
(function( $, window, undefined ) {
var $document = $( document );
// add new event shortcuts
$.each( ( "touchstart touchmove touchend " +
"tap taphold " +
"swipe swipeleft swiperight " +
"scrollstart scrollstop" ).split( " " ), function( i, name ) {
$.fn[ name ] = function( fn ) {
return fn ? this.bind( name, fn ) : this.trigger( name );
};
// jQuery < 1.8
if ( $.attrFn ) {
$.attrFn[ name ] = true;
}
});
var supportTouch = $.mobile.support.touch,
scrollEvent = "touchmove scroll",
touchStartEvent = supportTouch ? "touchstart" : "mousedown",
touchStopEvent = supportTouch ? "touchend" : "mouseup",
touchMoveEvent = supportTouch ? "touchmove" : "mousemove";
function triggerCustomEvent( obj, eventType, event ) {
var originalType = event.type;
event.type = eventType;
$.event.dispatch.call( obj, event );
event.type = originalType;
}
// also handles scrollstop
$.event.special.scrollstart = {
enabled: true,
setup: function() {
var thisObject = this,
$this = $( thisObject ),
scrolling,
timer;
function trigger( event, state ) {
scrolling = state;
triggerCustomEvent( thisObject, scrolling ? "scrollstart" : "scrollstop", event );
}
// iPhone triggers scroll after a small delay; use touchmove instead
$this.bind( scrollEvent, function( event ) {
if ( !$.event.special.scrollstart.enabled ) {
return;
}
if ( !scrolling ) {
trigger( event, true );
}
clearTimeout( timer );
timer = setTimeout( function() {
trigger( event, false );
}, 50 );
});
}
};
// also handles taphold
$.event.special.tap = {
tapholdThreshold: 750,
setup: function() {
var thisObject = this,
$this = $( thisObject );
$this.bind( "vmousedown", function( event ) {
if ( event.which && event.which !== 1 ) {
return false;
}
var origTarget = event.target,
origEvent = event.originalEvent,
tapFired = false,
timer;
function clearTapTimer() {
clearTimeout( timer );
}
function clearTapHandlers() {
clearTapTimer();
$this.unbind( "vclick", clickHandler )
.unbind( "vmouseup", clearTapTimer );
$document.unbind( "vmousecancel", clearTapHandlers );
}
function clickHandler( event ) {
clearTapHandlers();
// ONLY trigger a 'tap' event if the start target is
// the same as the stop target.
//if ( origTarget === event.target ) {
// Vuze: don't fire tap when taphold is pressed
if ( origTarget === event.target && !tapFired) {
triggerCustomEvent( thisObject, "tap", event );
}
}
$this.bind( "vmouseup", clearTapTimer )
.bind( "vclick", clickHandler );
$document.bind( "vmousecancel", clearTapHandlers );
timer = setTimeout( function() {
// >> Vuze: Added originalEvent, so we can get pageY
tapFired = true;
triggerCustomEvent( thisObject, "taphold", $.Event( "taphold", { target: origTarget, originalEvent: event } ) );
// << Vuze
}, $.event.special.tap.tapholdThreshold );
});
}
};
// also handles swipeleft, swiperight
$.event.special.swipe = {
scrollSupressionThreshold: 30, // More than this horizontal displacement, and we will suppress scrolling.
durationThreshold: 1000, // More time than this, and it isn't a swipe.
horizontalDistanceThreshold: 30, // Swipe horizontal displacement must be more than this.
verticalDistanceThreshold: 75, // Swipe vertical displacement must be less than this.
start: function( event ) {
var data = event.originalEvent.touches ?
event.originalEvent.touches[ 0 ] : event;
return {
time: ( new Date() ).getTime(),
coords: [ data.pageX, data.pageY ],
origin: $( event.target )
};
},
stop: function( event ) {
var data = event.originalEvent.touches ?
event.originalEvent.touches[ 0 ] : event;
return {
time: ( new Date() ).getTime(),
coords: [ data.pageX, data.pageY ]
};
},
handleSwipe: function( start, stop ) {
if ( stop.time - start.time < $.event.special.swipe.durationThreshold &&
Math.abs( start.coords[ 0 ] - stop.coords[ 0 ] ) > $.event.special.swipe.horizontalDistanceThreshold &&
Math.abs( start.coords[ 1 ] - stop.coords[ 1 ] ) < $.event.special.swipe.verticalDistanceThreshold ) {
start.origin.trigger( "swipe" )
.trigger( start.coords[0] > stop.coords[ 0 ] ? "swipeleft" : "swiperight" );
}
},
setup: function() {
var thisObject = this,
$this = $( thisObject );
$this.bind( touchStartEvent, function( event ) {
var start = $.event.special.swipe.start( event ),
stop;
function moveHandler( event ) {
if ( !start ) {
return;
}
stop = $.event.special.swipe.stop( event );
// prevent scrolling
if ( Math.abs( start.coords[ 0 ] - stop.coords[ 0 ] ) > $.event.special.swipe.scrollSupressionThreshold ) {
event.preventDefault();
}
}
$this.bind( touchMoveEvent, moveHandler )
.one( touchStopEvent, function() {
$this.unbind( touchMoveEvent, moveHandler );
if ( start && stop ) {
$.event.special.swipe.handleSwipe( start, stop );
}
start = stop = undefined;
});
});
}
};
$.each({
scrollstop: "scrollstart",
taphold: "tap",
swipeleft: "swipe",
swiperight: "swipe"
}, function( event, sourceEvent ) {
$.event.special[ event ] = {
setup: function() {
$( this ).bind( sourceEvent, $.noop );
}
};
});
})( jQuery, this );
}));