forked from I2P_Developers/i2p.i2p
javadoc fixes
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@@ -318,7 +318,7 @@ public class Connection {
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public byte[] getSendStreamId() { return _sendStreamId; }
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public void setSendStreamId(byte[] id) { _sendStreamId = id; }
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/** what stream does the peer send data to us on? (may be null) */
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/** stream the peer sends data to us on. (may be null) */
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public byte[] getReceiveStreamId() { return _receiveStreamId; }
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public void setReceiveStreamId(byte[] id) { _receiveStreamId = id; }
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@@ -343,9 +343,9 @@ public class Connection {
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public ConnectionPacketHandler getPacketHandler() { return _handler; }
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/**
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* when does the scheduler next want to send a packet? -1 if never.
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* This should be set when we want to send on timeout, for instance, or
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* want to delay an ACK.
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* Time when the scheduler next want to send a packet, or -1 if
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* never. This should be set when we want to send on timeout, for
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* instance, or want to delay an ACK.
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*/
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public long getNextSendTime() { return _nextSendTime; }
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public void setNextSendTime(long when) {
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@@ -191,7 +191,7 @@ public class MessageOutputStream extends OutputStream {
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* which we throttle rather than accept arbitrary data and queue
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*/
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public void waitForAccept(int maxWaitMs);
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/** was the write accepted? aka did the socket not close? */
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/** the write was accepted. aka did the socket not close? */
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public boolean writeAccepted();
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/** did the write fail? */
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public boolean writeFailed();
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@@ -11,13 +11,13 @@ import net.i2p.data.SigningPrivateKey;
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/**
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* Contain a single packet transferred as part of a streaming connection.
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* The data format is as follows:<ul>
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* <li>{@see #getSendStreamId sendStreamId} [4 byte value]</li>
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* <li>{@see #getReceiveStreamId receiveStreamId} [4 byte value]</li>
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* <li>{@see #getSequenceNum sequenceNum} [4 byte unsigned integer]</li>
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* <li>{@see #getAckThrough ackThrough} [4 byte unsigned integer]</li>
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* <li>{@link #getSendStreamId sendStreamId} [4 byte value]</li>
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* <li>{@link #getReceiveStreamId receiveStreamId} [4 byte value]</li>
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* <li>{@link #getSequenceNum sequenceNum} [4 byte unsigned integer]</li>
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* <li>{@link #getAckThrough ackThrough} [4 byte unsigned integer]</li>
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* <li>number of NACKs [1 byte unsigned integer]</li>
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* <li>that many {@see #getNacks NACKs}</li>
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* <li>{@see #getResendDelay resendDelay} [1 byte integer]</li>
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* <li>that many {@link #getNacks NACKs}</li>
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* <li>{@link #getResendDelay resendDelay} [1 byte integer]</li>
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* <li>flags [2 byte value]</li>
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* <li>option data size [2 byte integer]</li>
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* <li>option data specified by those flags [0 or more bytes]</li>
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@@ -28,15 +28,15 @@ import net.i2p.data.SigningPrivateKey;
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* turn may require certain additional data to be included. The flags are
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* as follows (with any data structures specified added to the options area
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* in the given order):</p><ol>
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* <li>{@see #FLAG_SYNCHRONIZE}: no option data</li>
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* <li>{@see #FLAG_CLOSE}: no option data</li>
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* <li>{@see #FLAG_RESET}: no option data</li>
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* <li>{@see #FLAG_SIGNATURE_INCLUDED}: {@see net.i2p.data.Signature}</li>
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* <li>{@see #FLAG_SIGNATURE_REQUESTED}: no option data</li>
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* <li>{@see #FLAG_FROM_INCLUDED}: {@see net.i2p.data.Destination}</li>
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* <li>{@see #FLAG_DELAY_REQUESTED}: 1 byte integer</li>
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* <li>{@see #FLAG_MAX_PACKET_SIZE_INCLUDED}: 2 byte integer</li>
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* <li>{@see #FLAG_PROFILE_INTERACTIVE}: no option data</li>
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* <li>{@link #FLAG_SYNCHRONIZE}: no option data</li>
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* <li>{@link #FLAG_CLOSE}: no option data</li>
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* <li>{@link #FLAG_RESET}: no option data</li>
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* <li>{@link #FLAG_SIGNATURE_INCLUDED}: {@link net.i2p.data.Signature}</li>
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* <li>{@link #FLAG_SIGNATURE_REQUESTED}: no option data</li>
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* <li>{@link #FLAG_FROM_INCLUDED}: {@link net.i2p.data.Destination}</li>
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* <li>{@link #FLAG_DELAY_REQUESTED}: 1 byte integer</li>
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* <li>{@link #FLAG_MAX_PACKET_SIZE_INCLUDED}: 2 byte integer</li>
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* <li>{@link #FLAG_PROFILE_INTERACTIVE}: no option data</li>
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* </ol>
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*
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* <p>If the signature is included, it uses the Destination's DSA key
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@@ -149,7 +149,7 @@ public class Packet {
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}
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/**
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* what is the stream replies should be sent on? if the
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* Stream that replies should be sent on. if the
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* connection is still being built, this should be
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* null.
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*
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@@ -171,8 +171,8 @@ public class Packet {
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public void setSequenceNum(long num) { _sequenceNum = num; }
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/**
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* what is the highest packet sequence number that received
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* on the receiveStreamId? This field is ignored on the initial
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* The highest packet sequence number that received
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* on the receiveStreamId. This field is ignored on the initial
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* connection packet (where receiveStreamId is the unknown id).
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*
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*/
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@@ -180,8 +180,8 @@ public class Packet {
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public void setAckThrough(long id) { _ackThrough = id; }
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/**
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* What packet sequence numbers below the getAckThrough() value
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* have not been received? this may be null.
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* List of packet sequence numbers below the getAckThrough() value
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* have not been received. this may be null.
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*
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*/
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public long[] getNacks() { return _nacks; }
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@@ -19,7 +19,7 @@ import net.i2p.util.Log;
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* </ul>
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*
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* <h2>Next states:</h2>
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* <li>{@link SchedulerConnected connected} - after receiving an ACK</li>
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* <li>{@link SchedulerConnectedBulk connected} - after receiving an ACK</li>
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* <li>{@link SchedulerClosing closing} - after both sending and receiving a CLOSE</li>
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* <li>{@link SchedulerClosed closed} - after both sending and receiving ACKs on the CLOSE</li>
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* <li>{@link SchedulerDead dead} - after sending or receiving a RESET</li>
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